![]() ![]() There are quite a few adult themes here and there that are written and handled with class, despite its cartoonish art style which I personally adore wholeheartedly. They’re all handled well amidst the bizarre-yet-lush landscapes you visit in many of each broken(?) character’s mind palaces, from a cooking show to a trippy 70s Yellow Submarine fever dream. The themes touched upon in the game’s story include trust, forgiveness, and cleaning up past messes. To say more than that would be spoilers, but I’m glad to say that Tim Schafer and Double Fine did a fantastic job with the game’s writing, story, and character development. There’s a lot to unpack here, especially if you’re interested in finding out how the actual HQ and Psychonauts group came to be. After a much-needed recap and a mission that thrusts you straight into the heart of things, you find out that someone in HQ is trying to resurrect an old adversary called Maligula who pulled the strings in the first Psychonauts game. Part 2 of main character Raz’s story arc revolves around him getting the hang of being an intern in Psychonauts Headquarters called the Motherlobe. And with not that many 3D platformers in the market, at least this title stands out a bit. Personally, I’m all for it and really appreciate the updates and changes established in this long-time-coming sequel. Psychonauts 2 is essentially more of what made Psychonauts memorable to many fans, for better or worst. But at the time 3D platformers were plentiful and had better mechanics, collectathon gameplay, and overall hooks. It had great humour, an interesting premise about powerful psychics-to-be and the summer camp they’re stuck in, and the same kind of feel-good storytelling, likeable characters, and fun gameplay you expect from the folks who made classics like Full Throttle and Grim Fandango memorable. It’s been many years since the first Psychonauts back in 2005, a 3D platformer from prolific video game director and writer Tim Schafer and his Double Fine production crew. ![]() ![]() ![]() Genre: 3D platformer with psychic & mind themes, plus Tim Schafer Double Fine writing & wordplay Praise was directed at its platforming, level design, visuals, writing, and tone, while criticism fell on aspects of the gameplay and the boss battles.Platforms: Xbox Series (version played), Xbox One, PS4, PC Upon release, Psychonauts 2 received generally positive reviews from critics, with many feeling it lived up to the quality of its predecessor. This acquisition allowed Double Fine to complete the game as envisioned rather than dropping the planned content. By 2019, Microsoft acquired Double Fine as part of Xbox Games Studios as well as securing the publishing rights from Starbreeze. While Psychonauts 2 was initially to be published by Starbreeze Studios under a publishing-only deal, Starbreeze fell into bankruptcy in 2018. The campaign raised nearly $4 million by the beginning of 2016. Double Fine sought to acquire part of its financial capital to fund the developments of Psychonauts 2 through a US$3.3 million crowd-funding and investment drive through Fig, launched simultaneously with the game's announcement. Double Fine regained the intellectual property to Psychonauts from Majesco Entertainment in 2011, allowing them to rerelease the game on modern platforms, which saw strong sales and increased demand from players for a sequel. Double Fine and game director Tim Schafer had expressed the desire to create a sequel to Psychonauts, but the financial demand of developing the game stalled any serious attempt for several years. The original Psychonauts, released in 2005, was met with critical praise, but failed to sell well and was considered a commercial failure for several years after its first release. Within these mindscapes, Raz can perform a variety of new and returning psychic abilities that allow him to maneuver through the often-twisted minds and battle the mental creatures they produce. To uncover the mystery, Raz enters the mindscapes of various characters to discover clues. Within Psychonauts 2, which follows directly from events of the interstitial virtual reality game, Psychonauts in the Rhombus of Ruin, the Psychonauts try to learn who was really behind the capture of their leader, unveiling a deep mystery surrounding the organization's founding and Raz's family history. Like the game's predecessor, the player controls Raz, a young acrobat who is training to become a Psychonaut, a member of an international task force that uses their psychic abilities to stop those that perform nefarious deeds with their own psychic forces. PS4, Windows, Xbox One, Xbox Series X/S. ![]()
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